Actions

Object class User Action class Text Description Code
Condition
CSLA_SoldierBase CSLA_AGS17Aperire Assemble mount for AGS-17 Soldier assembles mount for AGS-17 this execVM '\CSLA_CFG\scripts\CSLA_AGS17mAperire.sqf'
'CSLA_AGS17mount' in weapons this
CSLA_AGS17Detendere Disassemble mount for AGS-17 Soldier disassembles mount for AGS-17 this execVM '\CSLA_CFG\scripts\CSLA_AGS17mDetendere.sqf'
(((isPlayer this) and (this distance nearestObject[this, 'CSLA_AGS17mount']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_AGS17mount']) < 5)) and ((damage nearestObject[this, 'CSLA_AGS17mount']) < 0.9)
CSLA_AGS17Aptare Attach AGS-17 on mount Soldier attachs AGS-17 on mount this execVM '\CSLA_CFG\scripts\CSLA_AGS17wAptare.sqf'
('CSLA_AGS17w' in weapons this) and ((isPlayer this and (this distance nearestObject[this, 'CSLA_AGS17mount']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_AGS17mount']) < 5)) and ((damage nearestObject[this, 'CSLA_AGS17mount']) < 0.5)
CSLA_AGS17Refigere Take off AGS-17 from mount Soldier takes off AGS-17 from mount this execVM '\CSLA_CFG\scripts\CSLA_AGS17wRefigere.sqf'
(((isPlayer this) and (this distance nearestObject[this, 'CSLA_AGS17']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_AGS17']) < 5)) and ((damage nearestObject[this, 'CSLA_AGS17']) < 0.5)
CSLA_UK59TAptare Attach UK-59 on mount Soldier attachs UK-59T on low mount [this, 'T'] execVM '\CSLA_CFG\scripts\CSLA_UK59wAptare.sqf'
(('CSLA_UK59Lp' in weapons this) or (('CSLA_UK59L' in weapons this) and ('CSLA_ZD4x8' in magazines this))) and (((isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountH']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountH']) < 5)) and ((damage nearestObject[this, 'CSLA_UK59mountH']) < 0.5)
CSLA_UK59LAptare Attach UK-59 on mount Soldier attachs UK-59Lp on high mount [this, 'L'] execVM '\CSLA_CFG\scripts\CSLA_UK59wAptare.sqf'
(('CSLA_UK59Lp' in weapons this) or (('CSLA_UK59L' in weapons this) and ('CSLA_ZD4x8' in magazines this))) and (((isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountH']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountH']) < 5)) and ((damage nearestObject[this, 'CSLA_UK59mountH']) < 0.5)
CSLA_UK59TRefigere Take off UK-59 from mount Soldier takes off UK-59T from low mount [this, 'T'] execVM '\CSLA_CFG\scripts\CSLA_UK59wRefigere.sqf'
(((isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59T']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59T']) < 5)) and ((damage nearestObject[this, 'CSLA_UK59T']) < 0.5)
CSLA_UK59LRefigere Take off UK-59 from mount Soldier takes off UK-59Lp from high mount [this, 'L'] execVM '\CSLA_CFG\scripts\CSLA_UK59wRefigere.sqf'
(((isPlayer this) and
(this distance nearestObject[this, 'CSLA_UK59L']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59L']) < 5)) and ((damage nearestObject[this, 'CSLA_UK59L']) < 0.5)
CSLA_UK59IAperire Assemble low mount for UK-59 Soldier assembles low mount for UK-59 [this, 'T'] execVM '\CSLA_CFG\scripts\CSLA_UK59mAperire.sqf'
'CSLA_UK59mount' in weapons this
CSLA_UK59SAperire Assemble high mount for UK-59 Soldier assembles high mount for UK-59 [this, 'L'] execVM '\CSLA_CFG\scripts\CSLA_UK59mAperire.sqf'
'CSLA_UK59mount' in weapons this
CSLA_UK59IDetendere Disassemble mount for UK-59 Soldier disassembles low mount for UK-59 [this, 'T'] execVM '\CSLA_CFG\scripts\CSLA_UK59mDetendere.sqf'
(((isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountL']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountL']) < 5)) and ((damage nearestObject[this, 'CSLA_UK59mountL']) < 0.9)
CSLA_UK59SDetendere Disassemble mount for UK-59 Soldier disassembles high mount for UK-59 [this, 'L'] execVM '\CSLA_CFG\scripts\CSLA_UK59mDetendere.sqf'
(((isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountH']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountH']) < 5)) and ((damage nearestObject[this, 'CSLA_UK59mountH']) < 0.9)
CSLA_saccusImplere Fill & lap sandbag Soldier fills and laps sandbag 75cm before him this execVM '\CSLA_CFG\scripts\CSLA_saccusImplere.sqf'
'CSLA_UK59mount' in weapons this
CSLA_saccusVacuefacere Empty sandbag Soldier fills and laps sandbag 75cm before him this execVM '\CSLA_CFG\scripts\CSLA_saccusVacuefacere.sqf'
(((isPlayer this) and (this distance nearestObject[this, 'CSLA_sandBag']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_sandBag']) < 5)) and ((damage nearestObject[this, 'CSLA_sandBag']) < 0.7)
CSLA_UK59L_UK59Lp Attach ZD 4×8° on UK-59L Soldier attachs riflescope Meopta ZD 4×8° on UK-59L MG this execVM '\CSLA_CFG\scripts\CSLA_UK59L_UK59Lp.sqf'
('CSLA_UK59L' in weapons this) and ('CSLA_ZD4x8' in magazines this)
CSLA_UK59Lp_UK59L Remove ZD 4×8° from UK-59L Soldier removes riflescope Meopta ZD 4×8° from UK-59L MG this execVM '\CSLA_CFG\scripts\CSLA_UK59Lp_UK59L.sqf'
'CSLA_UK59Lp' in weapons this
CSLA_Sa58P_Sa58Pp Attach ZD 4×8° on Sa-58P Soldier attachs riflescope Meopta ZD 4×8° on Sa-58P assalt rifle this execVM '\CSLA_CFG\scripts\CSLA_Sa58P_Sa58Pp.sqf'
('CSLA_Sa58P' in weapons this) and ('CSLA_ZD4x8' in magazines this)
CSLA_Sa58Pp_Sa58P Remove ZD 4×8° from Sa-58P Soldier removes riflescope Meopta ZD 4×8° from Sa-58P assalt rifle this execVM '\CSLA_CFG\scripts\CSLA_Sa58Pp_Sa58P.sqf'
'CSLA_Sa58Pp' in weapons this
CSLA_Sa61_Sa61t Attach silencer on Sa-61 Soldier attachs silencer on Sa-61 SMG this execVM '\CSLA_CFG\scripts\CSLA_Sa61_Sa61t.sqf'
('CSLA_Sa61' in weapons this) and ('CSLA_Sa61t' in magazines this)
CSLA_Sa61t_Sa61 Remove silencer from Sa-61 Soldier removes silencer from Sa-61 SMG this execVM '\CSLA_CFG\scripts\CSLA_Sa61t_Sa61.sqf'
'CSLA_Sa61t' in weapons this
CSLA_RG4u_RG4o Change RG4 assault -> RG4 defence Soldier attachs fragmentation case on handgrenade RG4 this execVM '\CSLA_CFG\scripts\CSLA_RG4u_RG4o.sqf'
('CSLA_RG4u' in magazines this) and !('CSLA_RG4o' in magazines this)
CSLA_RG4o_RG4u Change RG4 defence -> RG4 assault Soldier removes fragmentation case from handgrenade RG4 this execVM '\CSLA_CFG\scripts\CSLA_RG4o_RG4u.sqf'
('CSLA_RG4o' in magazines this) and !('CSLA_RG4u' in magazines this)
CSLA_Ob80 Selftreatment Soldier treatments him [this, 'CSLA_Ob80'] execVM '\CSLA_CFG\scripts\CSLA_ligamentum.sqf'
('CSLA_Ob80' in magazines this) and (damage this >= 0.30)
CSLA_OT64C CSLA_CloseVehicle Close vehicle Close all vehicle doors and hatches this execVM '\CSLA_CFG\scripts\CSLA_OT64claudereVehiculum.sqf'
((this animationPhase 'Hatch_Commander' >= 0.95) or (this animationPhase 'Hatch_Driver' >= 0.95) or (this animationPhase 'FrontDoorL' >= 0.95) or (this animationPhase 'FrontDoorP' >= 0.95) or (this animationPhase 'BackDoorTopL1' >= 0.95) or (this animationPhase 'BackDoorL' >= 0.95)) and (alive this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1))
CSLA_OpenWindowCover Open window cover Open driver window cover this animate ['WindowCover', 1]
(this animationPhase 'WindowCover' < 0.05) and (alive this) and (isPlayer driver this) and (isPlayer driver this)
CSLA_CloseWindowCover Close window cover Close driver window cover this animate ['WindowCover', 0]
(this animationPhase 'WindowCover' >= 0.95) and (alive this) and (isPlayer driver this) and (isPlayer driver this)
CSLA_OpenLeftFrontDoors Open doors Open left front doors this animate ['FrontDoorL', 1]
(this animationPhase 'FrontDoorL' < 0.05) and (alive this) and !(surfaceIsWater getPos this) and (isPlayer driver this)
CSLA_CloseLeftFrontDoors Close doors Close left front doors this animate ['FrontDoorL', 0]
(this animationPhase 'FrontDoorL' >= 0.95) and (alive this) and (isPlayer driver this)
CSLA_OpenRightFrontDoors Open doors Open right front doors this animate ['FrontDoorP', 1]
(this animationPhase 'FrontDoorP' < 0.05) and (alive this) and !(surfaceIsWater getPos this) and (isPlayer driver this)
CSLA_CloseRightFrontDoors Close doors Close right front doors this animate ['FrontDoorP', 0]
(this animationPhase 'FrontDoorP' >= 0.95) and (alive this) and (isPlayer driver this)
CSLA_OpenTopDoors Open top doors Open cargo space hatches this animate ['BackDoorTopL1', 1]; this animate ['BackDoorTopL2', 1]; this animate ['BackDoorTopP1', 1]; this animate ['BackDoorTopP2', 1]
(this animationPhase 'BackDoorTopL1' < 0.05) and (alive this) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1))
CSLA_CloseTopDoors Close top doors Close cargo space hatches this animate ['BackDoorTopL1', 0]; this animate ['BackDoorTopL2', 0]; this animate ['BackDoorTopP1', 0]; this animate ['BackDoorTopP2', 0]
(this animationPhase 'BackDoorTopL1' >= 0.95) and (alive this) and ((isPlayer commander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1))
CSLA_OpenBackdoors Open back doors Open back doors this animate ['BackDoorL', 1]; this animate ['BackDoorP', 1]
(this animationPhase 'BackDoorL' < 0.05) and (alive this) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1))
CSLA_CloseBackdoors Close back doors Close back doors this animate ['BackDoorL', 0]; this animate ['BackDoorP', 0]
(this animationPhase 'BackDoorL' >= 0.95) and (alive this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1))
CSLA_LandingByRide Unload while moving Unload cargo men while vehicle moving this execVM '\CSLA_CFG\scripts\CSLA_educereIntraVentura.sqf'
(alive this) and (count (crew this - [commander this, gunner this, driver this]) > 0) and (speed this > 0.5) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this))
CSLA_LandingByStop Stop and unload Stop vehicle and unload cargo men this execVM '\CSLA_CFG\scripts\CSLA_educereIntraMansio.sqf'
(alive this) and (count (crew this - [commander this, gunner this, driver this]) > 0) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this))
CSLA_BVP1 CSLA_CloseVehicle Close vehicle Close all vehicle doors and hatches this execVM '\CSLA_CFG\scripts\CSLA_BVP1claudereVehiculum.sqf'
((this animationPhase 'Hatch_Commander' >= 0.95) or (this animationPhase 'Hatch_Driver' >= 0.95) or (this animationPhase 'FrontDoorL' >= 0.95) or (this animationPhase 'FrontDoorP' >= 0.95) or (this animationPhase 'BackDoorTopL1' >= 0.95) or (this animationPhase 'BackDoorL' >= 0.95)) and (alive this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1))
CSLA_OpenBackdoors Open back doors Open back doors this animate ['BackDoorL', 1]; this animate ['BackDoorP', 1]
(this animationPhase 'BackDoorL' < 0.05) and (alive this) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1))
CSLA_CloseBackdoors Close back doors Close back doors this animate ['BackDoorL', 0]; this animate ['BackDoorP', 0]
(this animationPhase 'BackDoorL' >= 0.95) and (alive this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1))
CSLA_LandingByRide Unload while moving Unload cargo men while vehicle moving this execVM '\CSLA_CFG\scripts\CSLA_educereIntraVentura.sqf'
(alive this) and (count (crew this - [commander this, gunner this, driver this]) > 0) and (speed this > 0.5) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this))
CSLA_LandingByStop Stop and unload Stop vehicle and unload cargo men this execVM '\CSLA_CFG\scripts\CSLA_educereIntraMansio.sqf'
(alive this) and (count (crew this - [commander this, gunner this, driver this]) > 0) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this))
CSLA_BVP2 CSLA_LandingByRide Unload while moving Unload cargo men while vehicle moving this execVM '\CSLA_CFG\scripts\CSLA_educereIntraVentura.sqf'
(alive this) and (count (crew this - [commander this, gunner this, driver this]) > 0) and (speed this > 0.5) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this))
CSLA_LandingByStop Stop and unload Stop vehicle and unload cargo men this execVM '\CSLA_CFG\scripts\CSLA_educereIntraMansio.sqf'
(alive this) and (count (crew this - [commander this, gunner this, driver this]) > 0) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this))
CSLA_OZ90
CSLA_DTP90
CSLA_OpenBackdoors Open back doors Open back doors this animate ['BackDoorL', 1]; this animate ['BackDoorP', 1]
(this animationPhase 'BackDoorL' < 0.05) and (alive this) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1))
CSLA_CloseBackdoors Close back doors Close back doors this animate ['BackDoorL', 0]; this animate ['BackDoorP', 0]
(this animationPhase 'BackDoorL' >= 0.95) and (alive this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1))
CSLA_LandingByStop Stop and unload Stop vehicle and unload cargo men this execVM '\CSLA_CFG\scripts\CSLA_educereIntraMansio.sqf'
(alive this) and (count (crew this - [commander this, gunner this, driver this]) > 0) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this))

SP campaign BRAVO FOXTROT TANGO

Single player campaign BRAVO FOXTROT TANGO has ben released as a part of Operations pack for CDLC CSLA Iron Curtain! Go beyond the Iron Curt...