Scripts

Syntax
Description
[manus, "gradus"] execVM "\CSLA_cfg\scripts\CSLA_gradus.sqf" set rank gradus to soldier manus
manus execVM "\CSLA_cfg\scripts\manus\CSLA_alligatura.sqf" if soldier manus has bandage CSLA_Ob80, then does selftreatement
manus execVM "\CSLA_cfg\scripts\manus\CSLA_RG4o_RG4u.sqf" for soldier manus change all hand grenades RG4 in defence mode to RG4 in attack mode
manus execVM "\CSLA_cfg\scripts\manus\CSLA_RG4u_RG4o.sqf" for soldier manus change all hand grenades RG4 in attack mode to RG4 in defence mode
manus execVM "\CSLA_cfg\scripts\manus\CSLA_Sa58P_Sa58Pp.sqf" if soldier manus has weapon CSLA_Sa58P and magazine CSLA_ZD4x8, then remove this and add CSLA_Sa58Pp for manus
manus execVM "\CSLA_cfg\scripts\manus\CSLA_Sa58Pp_Sa58P.sqf" if soldier manus has weapon CSLA_Sa58Pp, then remove this and add CSLA_Sa58P and magazine CSLA_ZD4x8 for manus
manus execVM "\CSLA_cfg\scripts\manus\CSLA_Sa58Pp_Sa58Ps.sqf" if soldier manus has weapon CSLA_Sa58Pp and bipod CSLA_Sa58bpd, then remove this and add CSLA_Sa58Ps manus
manus execVM "\CSLA_cfg\scripts\manus\CSLA_Sa58Ps_Sa58Pp.sqf" if soldier manus has weapon CSLA_Sa58Ps, then remove this and add CSLA_Sa58Pp and magazine CSLA_Sa58Pp for manus
manus execVM "\CSLA_cfg\scripts\manus\CSLA_Sa61_Sa61t.sqf" if soldier manus has weapon CSLA_Sa61 and magazine CSLA_Sa61t, then remove this and add CSLA_Sa61t for manus
manus execVM "\CSLA_cfg\scripts\manus\CSLA_Sa61t_Sa61.sqf" if soldier manus has weapon CSLA_Sa61t, then remove this and add CSLA_Sa61 and magazine CSLA_Sa61t for manus
manus execVM "\CSLA_cfg\scripts\manus\CSLA_saccusImplere.sqf" soldier manus fills and places sandbag 75cm before him
manus execVM "\CSLA_cfg\scripts\manus\CSLA_saccusVacuefacere.sqf" soldier manus pours out CSLA_sandBag and adds CSLA_sandBagE in magazines of soldier manus
soldier manus detects CSLA_sandBag in 5m radius
[manus, 'type'] execVM "\CSLA_cfg\scripts\palpost\CSLA_UK59Aperire.sqf" soldier manus builds MG on tripod mount by 'type'
manus ... soldier who builds weapon UK-59 on mount
'type' ... T - heavy MG on low mount, L - light MG on high mount
manus execVM "\CSLA_cfg\scripts\manus\CSLA_UK59L_UK59Lp.sqf" if soldier manus has weapon CSLA_UK59L and magazine CSLA_ZD4x8, then remove this and add CSLA_UK59Lp for manus
manus execVM "\CSLA_cfg\scripts\manus\CSLA_UK59Lp_UK59L.sqf" if soldier manus has weapon CSLA_UK59Lp, then remove this and add CSLA_UK59L and magazine CSLA_ZD4x8 for manus
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_crw_drM.sqf" alter standard crewman on vehiculum driver position as driver-mechanist
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_delDux.sqf" if commander of APC / IFV vehiculum isn't leader of group, then he is deleted
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_educereIntraMansio.sqf" land vehicle vehiculum stops and unloads all cargos
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_educereIntraVentura.sqf" land vehicle vehiculum goes very slow and unloads all cargos
[vehiculum, numero] execVM "\CSLA_cfg\scripts\CSLA_noRandomNumbers.sqf" sets Tactical Number for vehicle
vehiculum ... vehicle
numero ... Tactical Number
[vehiculum, numero] execVM "\CSLA_cfg\scripts\vehiculum\CSLA_noRandomVPZ.sqf" sets Military Registration Number for vehicle
vehiculum ... vehicle
numero ... Military Registration Number
[vehiculum, locatio] execVM "\CSLA_cfg\scripts\CSLA_randomNumbers.sqf" sets random Tactical Number for vehicle
vehiculum ... vehicle
locatio ... 1st hidden selection for Tactical Number
[vehiculum, locatio] execVM "\CSLA_cfg\scripts\vehiculum\CSLA_randomVPZ.sqf" sets random Military Registration Number for vehicle
vehiculum ... vehicle
locatio ... 1st hidden selection for VPZ
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_BVP1claudereVehiculum.sqf" close all doors and hatches of vehiculum BVP-1
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_BVP1InitEH.sqf" this starts base set of scripts for BVP-1 vehiculum:
CSLA_BVP1superficies
CSLA_crw_drM
CSLA_delDux
CSLA_gradus
CSLA_randomNumbers
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_BVP1KilledEH.sqf" this starts, if BVP-1 vehiculum is killed
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_BVP1superficies.sqf" if surface is wather, then close vehiculum BVP-1
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_BVP2InitEH.sqf" this starts base set of scripts for BVP-2 vehiculum:
CSLA_crw_drM
CSLA_delDux
CSLA_gradus
CSLA_randomNumbers

vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_DTP90claudereVehiculum.sqf"
close all doors and hatches of vehiculum DTP-90

vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_DTP90InitEH.sqf"
this adds CSLA_svc serviceman as cargo and starts base set of scripts for DTP-90 vehiculum:
CSLA_BVP1superficies
CSLA_crw_drM
CSLA_gradus
CSLA_randomNumbers
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_DTP90KilledEH.sqf" this starts, if DTP-90 vehiculum is killed
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_DTP90superficies.sqf" if surface is wather,
then close vehiculum DTP-90
[vehiculum, mores] execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT62behaviour.sqf" set hatches and front door opening of vehicle vehiculum by behaviour mode mores
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT62claudereVehiculum.sqf" close all doors and hatches of vehiculum OT-62
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT62InitEH.sqf" this starts base set of scripts for OT-62 vehiculum:
CSLA_crw_drM
CSLA_delDux
CSLA_gradus
CSLA_OT62behaviour
CSLA_OT62superficies
CSLA_randomNumbers
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT62KilledEH.sqf" this starts, if OT-62 vehiculum is killed
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT62superficies.sqf" if surface is wather,
then close vehiculum OT-62
[vehiculum, mores] execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT64behaviour.sqf" set hatches and front door opening of vehicle vehiculum by behaviour mode mores
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT64claudereVehiculum.sqf" close all doors and hatches of vehiculum OT-64A2
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT64InitEH.sqf" this starts base set of scripts for OT-64 vehiculum:
CSLA_crw_drM
CSLA_delDux
CSLA_gradus
CSLA_OT64behaviour
CSLA_OT64superficies
CSLA_randomNumbers
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT64KilledEH.sqf" this starts, if OT-64 vehiculum is killed
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT64superficies.sqf" if surface is wather, then close vehiculum OT-64A2
[vehiculum, mores] execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT65behaviour.sqf" set hatches and front door opening of vehicle vehiculum by behaviour mode mores
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT65InitEH.sqf" this starts base set of scripts for OT-65 vehiculum:
CSLA_crw_drM
CSLA_delDux
CSLA_gradus
CSLA_OT65behaviour
CSLA_OT65superficies
CSLA_randomNumbers
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT65KilledEH.sqf" this starts, if OT-65 vehiculum is killed
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT65superficies.sqf" if surface is wather, then close vehiculum OT-65
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OZV90InitEH.sqf" this adds CSLA_mrMedi medic as cargo and starts base set of scripts for OZV-90 vehiculum:
CSLA_BVP1superficies
CSLA_crw_drM
CSLA_gradus
CSLA_randomNumbers
[vehiculum, mores] execVM "\CSLA_cfg\scripts\vehiculum\CSLA_RM70behaviour.sqf" set hatches and front door opening of vehicle vehiculum by behaviour mode mores
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_RM70claudereVehiculum.sqf" close all doors and hatches of vehiculum RM-70
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_RM70InitEH.sqf" this starts base set of scripts for RM-70 vehiculum:
CSLA_crw_drM
CSLA_gradus
CSLA_randomVPZ
CSLA_RM70behaviour
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_RM70KilledEH.sqf" this starts, if RM-70 vehiculum is killed
[vehiculum, mores] execVM "\CSLA_cfg\scripts\vehiculum\CSLA_ShKH77behaviour.sqf" set hatches and front door opening of vehicle vehiculum by behaviour mode mores
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_ShKH77claudereVehiculum.sqf" close all doors and hatches of vehiculum ShKH-77
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_ShKH77InitEH.sqf" this starts base set of scripts for ShKH-77 vehiculum:
CSLA_crw_drM
CSLA_gradus
CSLA_randomVPZ
CSLA_ShKH77behaviour
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_ShKH77KilledEH.sqf" this starts, if ShKH-77 vehiculum is killed
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_tnkGetOutEH.sqf" if crew must leave tank vehiculum, then this script adds weapon CSLA_Sa58V, magazines CSLA_Sa58_30rnd_7_62Sv43 and CSLA_RG4u to commander of this tank
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_tnkInitEH.sqf" this starts base set of scripts for tank vehiculum:
CSLA_crw_drM
CSLA_gradus
CSLA_randomNumbers
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_UK59InitEH.sqf" for firing post CSLA_UK59t inserted by Editor this script:
- removes gunner's CSLA_UK59Lp weapon and CSLA_UK59th magazine
- adds machinegunner assistant as cargo and removes his CSLA_UK59mount weapon
- for firing post CSLA_UK59l inserted by Editor this script removes gunner's CSLA_UK59Lp weapon

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