Object class | User Action class | Text | Description | Code |
Condition | ||||
CSLA_SoldierBase | CSLA_AGS17Aperire | Assemble mount for AGS-17 | Soldier assembles mount for AGS-17 | this execVM '\CSLA_CFG\scripts\CSLA_AGS17mAperire.sqf' |
'CSLA_AGS17mount' in weapons this | ||||
CSLA_AGS17Detendere | Disassemble mount for AGS-17 | Soldier disassembles mount for AGS-17 | this execVM '\CSLA_CFG\scripts\CSLA_AGS17mDetendere.sqf' | |
(((isPlayer this) and (this distance nearestObject[this, 'CSLA_AGS17mount']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_AGS17mount']) < 5)) and ((damage nearestObject[this, 'CSLA_AGS17mount']) < 0.9) | ||||
CSLA_AGS17Aptare | Attach AGS-17 on mount | Soldier attachs AGS-17 on mount | this execVM '\CSLA_CFG\scripts\CSLA_AGS17wAptare.sqf' | |
('CSLA_AGS17w' in weapons this) and ((isPlayer this and (this distance nearestObject[this, 'CSLA_AGS17mount']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_AGS17mount']) < 5)) and ((damage nearestObject[this, 'CSLA_AGS17mount']) < 0.5) | ||||
CSLA_AGS17Refigere | Take off AGS-17 from mount | Soldier takes off AGS-17 from mount | this execVM '\CSLA_CFG\scripts\CSLA_AGS17wRefigere.sqf' | |
(((isPlayer this) and (this distance nearestObject[this, 'CSLA_AGS17']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_AGS17']) < 5)) and ((damage nearestObject[this, 'CSLA_AGS17']) < 0.5) | ||||
CSLA_UK59TAptare | Attach UK-59 on mount | Soldier attachs UK-59T on low mount | [this, 'T'] execVM '\CSLA_CFG\scripts\CSLA_UK59wAptare.sqf' | |
(('CSLA_UK59Lp' in weapons this) or (('CSLA_UK59L' in weapons this) and ('CSLA_ZD4x8' in magazines this))) and (((isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountH']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountH']) < 5)) and ((damage nearestObject[this, 'CSLA_UK59mountH']) < 0.5) | ||||
CSLA_UK59LAptare | Attach UK-59 on mount | Soldier attachs UK-59Lp on high mount | [this, 'L'] execVM '\CSLA_CFG\scripts\CSLA_UK59wAptare.sqf' | |
(('CSLA_UK59Lp' in weapons this) or (('CSLA_UK59L' in weapons this) and ('CSLA_ZD4x8' in magazines this))) and (((isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountH']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountH']) < 5)) and ((damage nearestObject[this, 'CSLA_UK59mountH']) < 0.5) | ||||
CSLA_UK59TRefigere | Take off UK-59 from mount | Soldier takes off UK-59T from low mount | [this, 'T'] execVM '\CSLA_CFG\scripts\CSLA_UK59wRefigere.sqf' | |
(((isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59T']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59T']) < 5)) and ((damage nearestObject[this, 'CSLA_UK59T']) < 0.5) | ||||
CSLA_UK59LRefigere | Take off UK-59 from mount | Soldier takes off UK-59Lp from high mount | [this, 'L'] execVM '\CSLA_CFG\scripts\CSLA_UK59wRefigere.sqf' | |
(((isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59L']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59L']) < 5)) and ((damage nearestObject[this, 'CSLA_UK59L']) < 0.5) |
||||
CSLA_UK59IAperire | Assemble low mount for UK-59 | Soldier assembles low mount for UK-59 | [this, 'T'] execVM '\CSLA_CFG\scripts\CSLA_UK59mAperire.sqf' | |
'CSLA_UK59mount' in weapons this | ||||
CSLA_UK59SAperire | Assemble high mount for UK-59 | Soldier assembles high mount for UK-59 | [this, 'L'] execVM '\CSLA_CFG\scripts\CSLA_UK59mAperire.sqf' | |
'CSLA_UK59mount' in weapons this | ||||
CSLA_UK59IDetendere | Disassemble mount for UK-59 | Soldier disassembles low mount for UK-59 | [this, 'T'] execVM '\CSLA_CFG\scripts\CSLA_UK59mDetendere.sqf' | |
(((isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountL']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountL']) < 5)) and ((damage nearestObject[this, 'CSLA_UK59mountL']) < 0.9) | ||||
CSLA_UK59SDetendere | Disassemble mount for UK-59 | Soldier disassembles high mount for UK-59 | [this, 'L'] execVM '\CSLA_CFG\scripts\CSLA_UK59mDetendere.sqf' | |
(((isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountH']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_UK59mountH']) < 5)) and ((damage nearestObject[this, 'CSLA_UK59mountH']) < 0.9) | ||||
CSLA_saccusImplere | Fill & lap sandbag | Soldier fills and laps sandbag 75cm before him | this execVM '\CSLA_CFG\scripts\CSLA_saccusImplere.sqf' | |
'CSLA_UK59mount' in weapons this | ||||
CSLA_saccusVacuefacere | Empty sandbag | Soldier fills and laps sandbag 75cm before him | this execVM '\CSLA_CFG\scripts\CSLA_saccusVacuefacere.sqf' | |
(((isPlayer this) and (this distance nearestObject[this, 'CSLA_sandBag']) < 2) or (!(isPlayer this) and (this distance nearestObject[this, 'CSLA_sandBag']) < 5)) and ((damage nearestObject[this, 'CSLA_sandBag']) < 0.7) | ||||
CSLA_UK59L_UK59Lp | Attach ZD 4×8° on UK-59L | Soldier attachs riflescope Meopta ZD 4×8° on UK-59L MG | this execVM '\CSLA_CFG\scripts\CSLA_UK59L_UK59Lp.sqf' | |
('CSLA_UK59L' in weapons this) and ('CSLA_ZD4x8' in magazines this) | ||||
CSLA_UK59Lp_UK59L | Remove ZD 4×8° from UK-59L | Soldier removes riflescope Meopta ZD 4×8° from UK-59L MG | this execVM '\CSLA_CFG\scripts\CSLA_UK59Lp_UK59L.sqf' | |
'CSLA_UK59Lp' in weapons this | ||||
CSLA_Sa58P_Sa58Pp | Attach ZD 4×8° on Sa-58P | Soldier attachs riflescope Meopta ZD 4×8° on Sa-58P assalt rifle | this execVM '\CSLA_CFG\scripts\CSLA_Sa58P_Sa58Pp.sqf' | |
('CSLA_Sa58P' in weapons this) and ('CSLA_ZD4x8' in magazines this) | ||||
CSLA_Sa58Pp_Sa58P | Remove ZD 4×8° from Sa-58P | Soldier removes riflescope Meopta ZD 4×8° from Sa-58P assalt rifle | this execVM '\CSLA_CFG\scripts\CSLA_Sa58Pp_Sa58P.sqf' | |
'CSLA_Sa58Pp' in weapons this | ||||
CSLA_Sa61_Sa61t | Attach silencer on Sa-61 | Soldier attachs silencer on Sa-61 SMG | this execVM '\CSLA_CFG\scripts\CSLA_Sa61_Sa61t.sqf' | |
('CSLA_Sa61' in weapons this) and ('CSLA_Sa61t' in magazines this) | ||||
CSLA_Sa61t_Sa61 | Remove silencer from Sa-61 | Soldier removes silencer from Sa-61 SMG | this execVM '\CSLA_CFG\scripts\CSLA_Sa61t_Sa61.sqf' | |
'CSLA_Sa61t' in weapons this | ||||
CSLA_RG4u_RG4o | Change RG4 assault -> RG4 defence | Soldier attachs fragmentation case on handgrenade RG4 | this execVM '\CSLA_CFG\scripts\CSLA_RG4u_RG4o.sqf' | |
('CSLA_RG4u' in magazines this) and !('CSLA_RG4o' in magazines this) | ||||
CSLA_RG4o_RG4u | Change RG4 defence -> RG4 assault | Soldier removes fragmentation case from handgrenade RG4 | this execVM '\CSLA_CFG\scripts\CSLA_RG4o_RG4u.sqf' | |
('CSLA_RG4o' in magazines this) and !('CSLA_RG4u' in magazines this) | ||||
CSLA_Ob80 | Selftreatment | Soldier treatments him | [this, 'CSLA_Ob80'] execVM '\CSLA_CFG\scripts\CSLA_ligamentum.sqf' | |
('CSLA_Ob80' in magazines this) and (damage this >= 0.30) | ||||
CSLA_OT64C | CSLA_CloseVehicle | Close vehicle | Close all vehicle doors and hatches | this execVM '\CSLA_CFG\scripts\CSLA_OT64claudereVehiculum.sqf' |
((this animationPhase 'Hatch_Commander' >= 0.95) or (this animationPhase 'Hatch_Driver' >= 0.95) or (this animationPhase 'FrontDoorL' >= 0.95) or (this animationPhase 'FrontDoorP' >= 0.95) or (this animationPhase 'BackDoorTopL1' >= 0.95) or (this animationPhase 'BackDoorL' >= 0.95)) and (alive this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1)) | ||||
CSLA_OpenWindowCover | Open window cover | Open driver window cover | this animate ['WindowCover', 1] | |
(this animationPhase 'WindowCover' < 0.05) and (alive this) and (isPlayer driver this) and (isPlayer driver this) | ||||
CSLA_CloseWindowCover | Close window cover | Close driver window cover | this animate ['WindowCover', 0] | |
(this animationPhase 'WindowCover' >= 0.95) and (alive this) and (isPlayer driver this) and (isPlayer driver this) | ||||
CSLA_OpenLeftFrontDoors | Open doors | Open left front doors | this animate ['FrontDoorL', 1] | |
(this animationPhase 'FrontDoorL' < 0.05) and (alive this) and !(surfaceIsWater getPos this) and (isPlayer driver this) | ||||
CSLA_CloseLeftFrontDoors | Close doors | Close left front doors | this animate ['FrontDoorL', 0] | |
(this animationPhase 'FrontDoorL' >= 0.95) and (alive this) and (isPlayer driver this) | ||||
CSLA_OpenRightFrontDoors | Open doors | Open right front doors | this animate ['FrontDoorP', 1] | |
(this animationPhase 'FrontDoorP' < 0.05) and (alive this) and !(surfaceIsWater getPos this) and (isPlayer driver this) | ||||
CSLA_CloseRightFrontDoors | Close doors | Close right front doors | this animate ['FrontDoorP', 0] | |
(this animationPhase 'FrontDoorP' >= 0.95) and (alive this) and (isPlayer driver this) | ||||
CSLA_OpenTopDoors | Open top doors | Open cargo space hatches | this animate ['BackDoorTopL1', 1]; this animate ['BackDoorTopL2', 1]; this animate ['BackDoorTopP1', 1]; this animate ['BackDoorTopP2', 1] | |
(this animationPhase 'BackDoorTopL1' < 0.05) and (alive this) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1)) | ||||
CSLA_CloseTopDoors | Close top doors | Close cargo space hatches | this animate ['BackDoorTopL1', 0]; this animate ['BackDoorTopL2', 0]; this animate ['BackDoorTopP1', 0]; this animate ['BackDoorTopP2', 0] | |
(this animationPhase 'BackDoorTopL1' >= 0.95) and (alive this) and ((isPlayer commander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1)) | ||||
CSLA_OpenBackdoors | Open back doors | Open back doors | this animate ['BackDoorL', 1]; this animate ['BackDoorP', 1] | |
(this animationPhase 'BackDoorL' < 0.05) and (alive this) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1)) | ||||
CSLA_CloseBackdoors | Close back doors | Close back doors | this animate ['BackDoorL', 0]; this animate ['BackDoorP', 0] | |
(this animationPhase 'BackDoorL' >= 0.95) and (alive this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1)) | ||||
CSLA_LandingByRide | Unload while moving | Unload cargo men while vehicle moving | this execVM '\CSLA_CFG\scripts\CSLA_educereIntraVentura.sqf' | |
(alive this) and (count (crew this - [commander this, gunner this, driver this]) > 0) and (speed this > 0.5) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this)) | ||||
CSLA_LandingByStop | Stop and unload | Stop vehicle and unload cargo men | this execVM '\CSLA_CFG\scripts\CSLA_educereIntraMansio.sqf' | |
(alive this) and (count (crew this - [commander this, gunner this, driver this]) > 0) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this)) | ||||
CSLA_BVP1 | CSLA_CloseVehicle | Close vehicle | Close all vehicle doors and hatches | this execVM '\CSLA_CFG\scripts\CSLA_BVP1claudereVehiculum.sqf' |
((this animationPhase 'Hatch_Commander' >= 0.95) or (this animationPhase 'Hatch_Driver' >= 0.95) or (this animationPhase 'FrontDoorL' >= 0.95) or (this animationPhase 'FrontDoorP' >= 0.95) or (this animationPhase 'BackDoorTopL1' >= 0.95) or (this animationPhase 'BackDoorL' >= 0.95)) and (alive this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1)) | ||||
CSLA_OpenBackdoors | Open back doors | Open back doors | this animate ['BackDoorL', 1]; this animate ['BackDoorP', 1] | |
(this animationPhase 'BackDoorL' < 0.05) and (alive this) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1)) | ||||
CSLA_CloseBackdoors | Close back doors | Close back doors | this animate ['BackDoorL', 0]; this animate ['BackDoorP', 0] | |
(this animationPhase 'BackDoorL' >= 0.95) and (alive this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1)) | ||||
CSLA_LandingByRide | Unload while moving | Unload cargo men while vehicle moving | this execVM '\CSLA_CFG\scripts\CSLA_educereIntraVentura.sqf' | |
(alive this) and (count (crew this - [commander this, gunner this, driver this]) > 0) and (speed this > 0.5) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this)) | ||||
CSLA_LandingByStop | Stop and unload | Stop vehicle and unload cargo men | this execVM '\CSLA_CFG\scripts\CSLA_educereIntraMansio.sqf' | |
(alive this) and (count (crew this - [commander this, gunner this, driver this]) > 0) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this)) | ||||
CSLA_BVP2 | CSLA_LandingByRide | Unload while moving | Unload cargo men while vehicle moving | this execVM '\CSLA_CFG\scripts\CSLA_educereIntraVentura.sqf' |
(alive this) and (count (crew this - [commander this, gunner this, driver this]) > 0) and (speed this > 0.5) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this)) | ||||
CSLA_LandingByStop | Stop and unload | Stop vehicle and unload cargo men | this execVM '\CSLA_CFG\scripts\CSLA_educereIntraMansio.sqf' | |
(alive this) and (count (crew this - [commander this, gunner this, driver this]) > 0) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this)) | ||||
CSLA_OZ90 CSLA_DTP90 |
CSLA_OpenBackdoors | Open back doors | Open back doors | this animate ['BackDoorL', 1]; this animate ['BackDoorP', 1] |
(this animationPhase 'BackDoorL' < 0.05) and (alive this) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1)) | ||||
CSLA_CloseBackdoors | Close back doors | Close back doors | this animate ['BackDoorL', 0]; this animate ['BackDoorP', 0] | |
(this animationPhase 'BackDoorL' >= 0.95) and (alive this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this) or ({isPlayer _x} count (crew this - [commander this, gunner this, driver this]) >= 1)) | ||||
CSLA_LandingByStop | Stop and unload | Stop vehicle and unload cargo men | this execVM '\CSLA_CFG\scripts\CSLA_educereIntraMansio.sqf' | |
(alive this) and (count (crew this - [commander this, gunner this, driver this]) > 0) and !(surfaceIsWater getPos this) and ((isPlayer commander this) or (isPlayer leader this) or (isPlayer effectiveCommander this)) |
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