Syntax
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Description
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[manus, "gradus"] execVM "\CSLA_cfg\scripts\CSLA_gradus.sqf" | set rank gradus to soldier manus |
manus execVM "\CSLA_cfg\scripts\manus\CSLA_alligatura.sqf" | if soldier manus has bandage CSLA_Ob80, then does selftreatement |
manus execVM "\CSLA_cfg\scripts\manus\CSLA_RG4o_RG4u.sqf" | for soldier manus change all hand grenades RG4 in defence mode to RG4 in attack mode |
manus execVM "\CSLA_cfg\scripts\manus\CSLA_RG4u_RG4o.sqf" | for soldier manus change all hand grenades RG4 in attack mode to RG4 in defence mode |
manus execVM "\CSLA_cfg\scripts\manus\CSLA_Sa58P_Sa58Pp.sqf" | if soldier manus has weapon CSLA_Sa58P and magazine CSLA_ZD4x8, then remove this and add CSLA_Sa58Pp for manus |
manus execVM "\CSLA_cfg\scripts\manus\CSLA_Sa58Pp_Sa58P.sqf" | if soldier manus has weapon CSLA_Sa58Pp, then remove this and add CSLA_Sa58P and magazine CSLA_ZD4x8 for manus |
manus execVM "\CSLA_cfg\scripts\manus\CSLA_Sa58Pp_Sa58Ps.sqf" | if soldier manus has weapon CSLA_Sa58Pp and bipod CSLA_Sa58bpd, then remove this and add CSLA_Sa58Ps manus |
manus execVM "\CSLA_cfg\scripts\manus\CSLA_Sa58Ps_Sa58Pp.sqf" | if soldier manus has weapon CSLA_Sa58Ps, then remove this and add CSLA_Sa58Pp and magazine CSLA_Sa58Pp for manus |
manus execVM "\CSLA_cfg\scripts\manus\CSLA_Sa61_Sa61t.sqf" | if soldier manus has weapon CSLA_Sa61 and magazine CSLA_Sa61t, then remove this and add CSLA_Sa61t for manus |
manus execVM "\CSLA_cfg\scripts\manus\CSLA_Sa61t_Sa61.sqf" | if soldier manus has weapon CSLA_Sa61t, then remove this and add CSLA_Sa61 and magazine CSLA_Sa61t for manus |
manus execVM "\CSLA_cfg\scripts\manus\CSLA_saccusImplere.sqf" | soldier manus fills and places sandbag 75cm before him |
manus execVM "\CSLA_cfg\scripts\manus\CSLA_saccusVacuefacere.sqf" | soldier manus pours out CSLA_sandBag and adds CSLA_sandBagE in magazines of soldier manus soldier manus detects CSLA_sandBag in 5m radius |
[manus, 'type'] execVM "\CSLA_cfg\scripts\palpost\CSLA_UK59Aperire.sqf" | soldier manus builds MG on tripod mount by 'type' manus ... soldier who builds weapon UK-59 on mount 'type' ... T - heavy MG on low mount, L - light MG on high mount |
manus execVM "\CSLA_cfg\scripts\manus\CSLA_UK59L_UK59Lp.sqf" | if soldier manus has weapon CSLA_UK59L and magazine CSLA_ZD4x8, then remove this and add CSLA_UK59Lp for manus |
manus execVM "\CSLA_cfg\scripts\manus\CSLA_UK59Lp_UK59L.sqf" | if soldier manus has weapon CSLA_UK59Lp, then remove this and add CSLA_UK59L and magazine CSLA_ZD4x8 for manus |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_crw_drM.sqf" | alter standard crewman on vehiculum driver position as driver-mechanist |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_delDux.sqf" | if commander of APC / IFV vehiculum isn't leader of group, then he is deleted |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_educereIntraMansio.sqf" | land vehicle vehiculum stops and unloads all cargos |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_educereIntraVentura.sqf" | land vehicle vehiculum goes very slow and unloads all cargos |
[vehiculum, numero] execVM "\CSLA_cfg\scripts\CSLA_noRandomNumbers.sqf" | sets Tactical Number for vehicle vehiculum ... vehicle numero ... Tactical Number |
[vehiculum, numero] execVM "\CSLA_cfg\scripts\vehiculum\CSLA_noRandomVPZ.sqf" | sets Military Registration Number for vehicle vehiculum ... vehicle numero ... Military Registration Number |
[vehiculum, locatio] execVM "\CSLA_cfg\scripts\CSLA_randomNumbers.sqf" | sets random Tactical Number for vehicle vehiculum ... vehicle locatio ... 1st hidden selection for Tactical Number |
[vehiculum, locatio] execVM "\CSLA_cfg\scripts\vehiculum\CSLA_randomVPZ.sqf" | sets random Military Registration Number for vehicle vehiculum ... vehicle locatio ... 1st hidden selection for VPZ |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_BVP1claudereVehiculum.sqf" | close all doors and hatches of vehiculum BVP-1 |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_BVP1InitEH.sqf" | this starts base set of scripts for BVP-1 vehiculum: CSLA_BVP1superficies CSLA_crw_drM CSLA_delDux CSLA_gradus CSLA_randomNumbers |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_BVP1KilledEH.sqf" | this starts, if BVP-1 vehiculum is killed |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_BVP1superficies.sqf" | if surface is wather, then close vehiculum BVP-1 |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_BVP2InitEH.sqf" | this starts base set of scripts for BVP-2 vehiculum: CSLA_crw_drM CSLA_delDux CSLA_gradus CSLA_randomNumbers |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_DTP90claudereVehiculum.sqf" |
close all doors and hatches of vehiculum DTP-90 |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_DTP90InitEH.sqf" |
this adds CSLA_svc serviceman as cargo and starts base set of scripts for DTP-90 vehiculum: CSLA_BVP1superficies CSLA_crw_drM CSLA_gradus CSLA_randomNumbers |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_DTP90KilledEH.sqf" | this starts, if DTP-90 vehiculum is killed |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_DTP90superficies.sqf" | if surface is wather, then close vehiculum DTP-90 |
[vehiculum, mores] execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT62behaviour.sqf" | set hatches and front door opening of vehicle vehiculum by behaviour mode mores |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT62claudereVehiculum.sqf" | close all doors and hatches of vehiculum OT-62 |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT62InitEH.sqf" | this starts base set of scripts for OT-62 vehiculum: CSLA_crw_drM CSLA_delDux CSLA_gradus CSLA_OT62behaviour CSLA_OT62superficies CSLA_randomNumbers |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT62KilledEH.sqf" | this starts, if OT-62 vehiculum is killed |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT62superficies.sqf" | if surface is wather, then close vehiculum OT-62 |
[vehiculum, mores] execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT64behaviour.sqf" | set hatches and front door opening of vehicle vehiculum by behaviour mode mores |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT64claudereVehiculum.sqf" | close all doors and hatches of vehiculum OT-64A2 |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT64InitEH.sqf" | this starts base set of scripts for OT-64 vehiculum: CSLA_crw_drM CSLA_delDux CSLA_gradus CSLA_OT64behaviour CSLA_OT64superficies CSLA_randomNumbers |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT64KilledEH.sqf" | this starts, if OT-64 vehiculum is killed |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT64superficies.sqf" | if surface is wather, then close vehiculum OT-64A2 |
[vehiculum, mores] execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT65behaviour.sqf" | set hatches and front door opening of vehicle vehiculum by behaviour mode mores |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT65InitEH.sqf" | this starts base set of scripts for OT-65 vehiculum: CSLA_crw_drM CSLA_delDux CSLA_gradus CSLA_OT65behaviour CSLA_OT65superficies CSLA_randomNumbers |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT65KilledEH.sqf" | this starts, if OT-65 vehiculum is killed |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OT65superficies.sqf" | if surface is wather, then close vehiculum OT-65 |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_OZV90InitEH.sqf" | this adds CSLA_mrMedi medic as cargo and starts base set of scripts for OZV-90 vehiculum: CSLA_BVP1superficies CSLA_crw_drM CSLA_gradus CSLA_randomNumbers |
[vehiculum, mores] execVM "\CSLA_cfg\scripts\vehiculum\CSLA_RM70behaviour.sqf" | set hatches and front door opening of vehicle vehiculum by behaviour mode mores |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_RM70claudereVehiculum.sqf" | close all doors and hatches of vehiculum RM-70 |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_RM70InitEH.sqf" | this starts base set of scripts for RM-70 vehiculum: CSLA_crw_drM CSLA_gradus CSLA_randomVPZ CSLA_RM70behaviour |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_RM70KilledEH.sqf" | this starts, if RM-70 vehiculum is killed |
[vehiculum, mores] execVM "\CSLA_cfg\scripts\vehiculum\CSLA_ShKH77behaviour.sqf" | set hatches and front door opening of vehicle vehiculum by behaviour mode mores |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_ShKH77claudereVehiculum.sqf" | close all doors and hatches of vehiculum ShKH-77 |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_ShKH77InitEH.sqf" | this starts base set of scripts for ShKH-77 vehiculum: CSLA_crw_drM CSLA_gradus CSLA_randomVPZ CSLA_ShKH77behaviour |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_ShKH77KilledEH.sqf" | this starts, if ShKH-77 vehiculum is killed |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_tnkGetOutEH.sqf" | if crew must leave tank vehiculum, then this script adds weapon CSLA_Sa58V, magazines CSLA_Sa58_30rnd_7_62Sv43 and CSLA_RG4u to commander of this tank |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_tnkInitEH.sqf" | this starts base set of scripts for tank vehiculum: CSLA_crw_drM CSLA_gradus CSLA_randomNumbers |
vehiculum execVM "\CSLA_cfg\scripts\vehiculum\CSLA_UK59InitEH.sqf" | for firing post CSLA_UK59t inserted by Editor this script: - removes gunner's CSLA_UK59Lp weapon and CSLA_UK59th magazine - adds machinegunner assistant as cargo and removes his CSLA_UK59mount weapon - for firing post CSLA_UK59l inserted by Editor this script removes gunner's CSLA_UK59Lp weapon |
Scripts
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Príspevky (Atom)
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